World->GetTimerManager().SetTimer(
TimerHandle,
FTimerDelegate::CreateUObject(this, &Class::FunctionName, Args...),
TimerLength,
bLoop,
InitialDelayTime);
World->GetTimerManager().SetTimer(
TimerHandle,
FTimerDelegate::CreateUObject(this, &Class::FunctionName, Args...),
TimerLength,
bLoop,
InitialDelayTime);
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