How To Check Viewport Is Focused
English Post
Programming
UnrealEngine
C++
Unreal Engine
When you have multiple PIE viewports, you might have some viewport focus issues.
For example, having spectator to player and input mode change make viewports do ping pong each other.
It only happens in PIE mode because it’s not a Standalone Game.
Here’s the code on how to check my viewport is in focus.
#if UE_EDITOR
UWorld* World = GetWorld();
if (IsValid(World) && World->WorldType == EWorldType::PIE)
{
UGameViewportClient* GameViewportClient = World->GetGameViewport();
if (!IsValid(GameViewportClient))
return;
if (IsValid(GEngine) && IsValid(GEngine->GameViewport) && (GEngine->GameViewport->Viewport != nullptr))
{
const bool bIsFocusedViewport = GameViewportClient->IsFocused(GEngine->GameViewport->Viewport);
UE_LOG(LogTemp, Log, TEXT("%s"), (bIsFocusedViewport ? TEXT("FOCUSED") : TEXT("NOT FOCUSED")));
}
}
#endif //UE_EDITOR
Cheers!
Related
TActorIterator and TActorRange
English Post
Programming
UnrealEngine
C++
Unreal Engine
How To Check Class Is From Native Or Blueprint
English Post
Programming
UnrealEngine
C++
Unreal Engine
Class
How To Iterate Over UENUM
English Post
Programming
Unreal Engine
C++
Unreal Engine
Enum
Controlling C++ Compile Optimization
English Post
Programming
C++
Quantized (양자화) 되었다는 의미와 사용하는 이유
Korean Post
Unreal Engine
Programming
Unreal Engine
Network
Optimize
C++ Compile Optimization 일부분만 해제하는 방법
Korean Post
Programming
C++
Optimize