BBAGWANG
0
I have been working in the game industry since 2019. As a game programmer, my main goals are fast and accurate implementation of requested game content, understanding the specific needs of developers from different fields and collaborating with them to deliver great game content.
I prefer an environment where I can experience success and failure faster, learn faster, and have a greater overall impact.
I’m currently focused on improving my skills. I’m trying to write about my experiences, topics I’m currently interested in, or things I’m learning, and I’d love to get your feedback on that. I also want to help other programmers or people who want to get into game development.
Feel free to reach out.
Experience
Company | Link | Role | Dates | Location |
---|---|---|---|---|
PUBG STUDIO | Gameplay Programmer | 2022.01.03 - Present | HybridSeoul, KR | |
KRAFTON | Gameplay Programmer | 2021 - 2022 | Seoul, KR | |
EVR STUDIO | Client Programmer | 2019.07.29 - 2020.12.31 | Seoul, KR |
Education
School | Link | Degree | Date |
---|---|---|---|
ChungKang College of Cultural Industries | |||
Intensified course completion of major | 2020 | ||
Game Contents | 2017-2019 |
Project
Logo | Title | Description | Link |
---|---|---|---|
Lua Tonic | Unreal Engine ❤️ Lua | Github | |
Project V | Korean Dark Soul | ||
UE DualSense | DualSense Controller Support for Unreal Engine | Github | |
SoyCrab Physics Engine | Game Physics Engine Development | Github | |
AWAKE | Graduational Project | Youtube |
2019
AWAKE 를 개발하며 고민했던 언리얼 엔진 빌드 타임을 줄이기 위한 시도들 (BUILD TIME KILLER)
Korean Post
Unreal Engine
Unreal Engine
Optimize
언리얼 베테랑의 100가지 팁과 트릭 정리
Korean Post
Unreal Engine
Unreal Engine