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BBAGWANG

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I have been working in the game industry since 2019. As a game programmer, my main goals are fast and accurate implementation of requested game content, understanding the specific needs of developers from different fields and collaborating with them to deliver great game content.

I prefer an environment where I can experience success and failure faster, learn faster, and have a greater overall impact.

I’m currently focused on improving my skills. I’m trying to write about my experiences, topics I’m currently interested in, or things I’m learning, and I’d love to get your feedback on that. I also want to help other programmers or people who want to get into game development.

Feel free to reach out.

Experience

CompanyLinkRoleDatesLocation
PUBG STUDIOGameplay Programmer2022.01.03 - PresentHybrid
Seoul, KR
KRAFTONGameplay Programmer2021 - 2022Seoul, KR
EVR STUDIOClient Programmer2019.07.29 - 2020.12.31Seoul, KR

Education

SchoolLinkDegreeDate
ChungKang College of Cultural Industries
Intensified course completion of major2020
Game Contents2017-2019

Project

LogoTitleDescriptionLink
Lua TonicUnreal Engine ❤️ LuaGithub
Project VKorean Dark Soul
UE DualSenseDualSense Controller Support for
Unreal Engine
Github
SoyCrab Physics EngineGame Physics Engine DevelopmentGithub
AWAKEGraduational ProjectYoutube

2024

Game Server Development #11 : Cache
Korean Post Programming C++ Server Cache
Game Server Development #10 : Future, Promise, Packaged Task
Korean Post Programming C++ Server Thread Future Promise Packaged Task

2023

Lua Tonic #1 : Hello Lua
Korean Post Programming Lua Programming
Lua Tonic #0 : Introduction
Korean Post Programming Lua Programming
Game Server Development #9 : Condition Variable
Korean Post Programming C++ Server Thread Condition Variable
Game Server Development #8 : Event
Korean Post Programming C++ Server Thread Event
Game Server Development #7 : Sleep
Korean Post Programming C++ Server Thread Lock
Game Server Development #6 : Spin Lock
Korean Post Programming C++ Server Thread Lock
Game Server Development #5 : Lock Implementation Theory
Korean Post Programming C++ Server Thread Lock
Game Server Development #4 : Dead Lock
Korean Post Programming C++ Server Thread Lock
Game Server Development #3 : Lock
Korean Post Programming C++ Server Thread Lock
Game Server Development #2 : Race Condtion, Atomic
Korean Post Programming C++ Server Thread Atomic
Game Server Development #1 : Introduction, Thread
Korean Post Programming C++ Server Thread

2022

Quantized (양자화) 되었다는 의미와 사용하는 이유
Korean Post Unreal Engine Programming Unreal Engine Network Optimize
TActorIterator and TActorRange
English Post Programming UnrealEngine C++ Unreal Engine
Controlling C++ Compile Optimization
English Post Programming C++
C++ Compile Optimization 일부분만 해제하는 방법
Korean Post Programming C++ Optimize
How To Check Viewport Is Focused
English Post Programming UnrealEngine C++ Unreal Engine

2021

How To Check Class Is From Native Or Blueprint
English Post Programming UnrealEngine C++ Unreal Engine Class
How To Iterate Over UENUM
English Post Programming Unreal Engine C++ Unreal Engine Enum