BBAGWANG
0
I have been working in the game industry since 2019. As a game programmer, my main goals are fast and accurate implementation of requested game content, understanding the specific needs of developers from different fields and collaborating with them to deliver great game content.
I prefer an environment where I can experience success and failure faster, learn faster, and have a greater overall impact.
I’m currently focused on improving my skills. I’m trying to write about my experiences, topics I’m currently interested in, or things I’m learning, and I’d love to get your feedback on that. I also want to help other programmers or people who want to get into game development.
Feel free to reach out.
Experience
Company | Link | Role | Dates | Location |
---|---|---|---|---|
PUBG STUDIO | Gameplay Programmer | 2022.01.03 - Present | HybridSeoul, KR | |
KRAFTON | Gameplay Programmer | 2021 - 2022 | Seoul, KR | |
EVR STUDIO | Client Programmer | 2019.07.29 - 2020.12.31 | Seoul, KR |
Education
School | Link | Degree | Date |
---|---|---|---|
ChungKang College of Cultural Industries | |||
Intensified course completion of major | 2020 | ||
Game Contents | 2017-2019 |
Project
Logo | Title | Description | Link |
---|---|---|---|
Lua Tonic | Unreal Engine ❤️ Lua | Github | |
Project V | Korean Dark Soul | ||
UE DualSense | DualSense Controller Support for Unreal Engine | Github | |
SoyCrab Physics Engine | Game Physics Engine Development | Github | |
AWAKE | Graduational Project | Youtube |
2024
Game Server Development #11 : Cache
Korean Post
Programming
C++
Server
Cache
Game Server Development #10 : Future, Promise, Packaged Task
Korean Post
Programming
C++
Server
Thread
Future
Promise
Packaged Task
2023
Lua Tonic #1 : Hello Lua
Korean Post
Programming
Lua
Programming
Lua Tonic #0 : Introduction
Korean Post
Programming
Lua
Programming
Game Server Development #9 : Condition Variable
Korean Post
Programming
C++
Server
Thread
Condition Variable
Game Server Development #8 : Event
Korean Post
Programming
C++
Server
Thread
Event
Game Server Development #7 : Sleep
Korean Post
Programming
C++
Server
Thread
Lock
Game Server Development #6 : Spin Lock
Korean Post
Programming
C++
Server
Thread
Lock
Game Server Development #5 : Lock Implementation Theory
Korean Post
Programming
C++
Server
Thread
Lock
Game Server Development #4 : Dead Lock
Korean Post
Programming
C++
Server
Thread
Lock
Game Server Development #3 : Lock
Korean Post
Programming
C++
Server
Thread
Lock
Game Server Development #2 : Race Condtion, Atomic
Korean Post
Programming
C++
Server
Thread
Atomic
Game Server Development #1 : Introduction, Thread
Korean Post
Programming
C++
Server
Thread
2022
Quantized (양자화) 되었다는 의미와 사용하는 이유
Korean Post
Unreal Engine
Programming
Unreal Engine
Network
Optimize
TActorIterator and TActorRange
English Post
Programming
UnrealEngine
C++
Unreal Engine
Controlling C++ Compile Optimization
English Post
Programming
C++
C++ Compile Optimization 일부분만 해제하는 방법
Korean Post
Programming
C++
Optimize
How To Check Viewport Is Focused
English Post
Programming
UnrealEngine
C++
Unreal Engine
2021
How To Check Class Is From Native Or Blueprint
English Post
Programming
UnrealEngine
C++
Unreal Engine
Class
How To Iterate Over UENUM
English Post
Programming
Unreal Engine
C++
Unreal Engine
Enum